![]() ![]() However, due to the Source engine, the turret will despawn when they hit the loading screen to go to the Neurotoxin generator. If the player brings two defective turrets into the turret control room before replacing the template, then they can take one of the defective turrets with them.Hacking a functioning turret into the game and placing it in the Master Turret Booth will cause it to change its model to a defective turret.The turrets appearing in Course 5 of the Cooperative Testing Initiative look like defective turrets but otherwise act like regular ones.Strangely, there seem to be many exact copies of the defective turret as many of them pass through without getting discarded.Despite this, the system still functions correctly. If the player grabs one before moving the template turret and switches them instantaneously, the template turret exploding will cause the defective turret to become slightly misaligned. ![]() They do not shoot and blow up near instantly, as seen when Chell approaches GLaDOS in a mobile relaxation vault in Portal 2.Īnother type of defective Turret.These are not to be confused with the Oracle turret, which is fully assembled but says different lines in a different voice, and does not attack, nor will it attempt to attack. They will sometimes ask other turrets for bullets, try to speak in a higher voice to imitate non-defective ones, and humorously shout "Blam! Blam! Blam! I'm not defective!" in a vain attempt to not get tossed out. They simply stand around idle while Wheatley repeatedly asks Chell whether she is dead or not. Wheatley later repeats this error when he plans a perfectly good ambush for Chell, but uses defective turrets instead of working ones, despite knowing of Chell's sabotage (although he may have decided to let the system choose randomly to determine which ones were functioning, as mentioned before, explaining why he made this obvious mistake). This does not prevent fully-functional turrets from appearing later. When GLaDOS attempts to surround Chell with turrets, they appear instead and do nothing, only to explode after a little while. In Chapter 5 of Portal 2, Chell sabotages the Aperture Science turret assembly lines by replacing the template turret with a defective one, causing all the fully functional turrets to be thrown out. Their voices also seem to have less of a robotic edge than the standard turrets. They speak in a masculine voice with a Brooklyn accent, rather than the childish feminine ones like the rest of the turrets. They also seem to have a larger vocabulary, rather than having the repeating, predefined lines of the normal turrets. Unlike the standard turrets, which speak in a friendly, soft-spoken and forgiving manner the defective turrets speak in a more comedic, snarky and sarcastic way. Some even appear to have been assembled sideways or are still in their boxes. After a while, they bizarrely catch on fire and explode. They do not have any ammunition, and will merely make a clicking sound when attempting to fire. Additionally, their laser guide is off or broken, and their dialogue indicates they are blind, though they seem to notice Chell regardless. Defective Turrets lack the outer white shell of normal turrets, and their insides are visible. ![]()
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